Undertale script viewer

← back to main script listing

gml_Object_obj_spearbullet_follow_Create_0

(view raw script w/o annotations or w/e)
1
rotspeed = 32;
2
x = (obj_heart.x - 4) + random(8);
3
y = (obj_heart.y - 4) + random(8);
4
image_alpha = 0;
5
snd_play(snd_spearappear);
6
offsetdir = point_direction(x, y, obj_heart.x, obj_heart.y);
7
x += lengthdir_x(140, offsetdir);
8
y += lengthdir_y(140, offsetdir);
9
direction = offsetdir;
10
speed = 4;
11
friction = 0.2;
12
dmg = 7;
13
deactivate = 0;
14
if (instance_exists(obj_undyne_ex))
15
    dmg = 11;