1 | rotspeed = 32; |
2 | x = (obj_heart.x - 4) + random(8); |
3 | y = (obj_heart.y - 4) + random(8); |
4 | image_alpha = 0; |
5 | snd_play(snd_spearappear); |
6 | offsetdir = point_direction(x, y, obj_heart.x, obj_heart.y); |
7 | x += lengthdir_x(140, offsetdir); |
8 | y += lengthdir_y(140, offsetdir); |
9 | direction = offsetdir; |
10 | speed = 4; |
11 | friction = 0.2; |
12 | dmg = 7; |
13 | deactivate = 0; |
14 | if (instance_exists(obj_undyne_ex)) |
15 | dmg = 11; |