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gml_Object_obj_speartile_Create_0

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1
con = 0;
2
duty = 0;
3
image_alpha = 0;
4
image_speed = 0;
5
x = obj_mainchara.x;
6
y = obj_mainchara.y;
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move_snap(20, 20);
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x += (-40 + (floor(random(5)) * 20));
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y += (-40 + (floor(random(5)) * 20));
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move_snap(20, 20);
11
facer = 1;
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sounded = 0;
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active = 1;