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gml_Object_obj_speartilefake_Alarm_6

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1
obj_speartilefake.con = 6;
2
snd_play(snd_spearrise);
3
snd_play(snd_impact);
4
instance_create(0, 0, obj_flasher);
5
scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(4, 4, 2);