obj_speartilefake.con = 6;
snd_play(snd_spearrise);
snd_play(snd_impact);
instance_create(0, 0, obj_flasher);
scr_shakescr_shakeinstance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;(4, 4, 2);