y += 5;
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));();
y -= 5;
image_speed = 0;
image_alpha = 0;
con = 0;
alarm[5] = 30;gml_Object_obj_speartilefake_Alarm_5.gmlcon += 1;