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gml_Object_obj_spiderstrand_Step_2

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1
myview = view_xview[0];
2
gg = room_width - view_wview[0];
3
if (myview < 0)
4
    myview = 0;
5
if (view_xview[0] <= 0)
6
    x = xhome;
7
if (view_xview[0] > 0)
8
    x = xhome + floor(view_xview[0] - (view_xview[0] * scrollspeed));
9
if (view_xview[0] >= gg)
10
    x = xhome + floor(gg - (gg * scrollspeed));