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gml_Object_obj_spikes_room_Step_0

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1
if (global.plot > yarl)
2
    image_index = 1;
3
if (room == room_ruins9 && global.flag[35 pushed_rock_4] == 1)
4
    image_index = 1;
5
if (room == room_ruins11)
6
{
7
    if (global.flag[33 pushed_rock_3] == 1)
8
        image_index = 1;
9
}