1 | if (global.invc <= 1 && f_timer == 0) |
2 | { |
3 | snd_play(snd_hurt1); |
4 | global.hshake = 2; |
5 | global.shakespeed = 2; |
6 | global.vshake = 2; |
7 | instance_create(0, 0, obj_shaker); |
8 | global.invc = 15; |
9 | global.hp -= 7; |
10 | if (global.hp <= 1) |
11 | global.hp = 1; |
12 | } |