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gml_Object_obj_spinbullet_huge_Alarm_3

related scripts: Alarm_3 • Collision_1587 • Create_0 • Step_0

(view raw script w/o annotations or w/e)
1
move_towards_point(centerx, centery, 12);
2
if (king == obj_musicobjectparent)
3
    snd_play(snd_shakerbreaker);