Undertale script viewer

← back to main script listing

gml_Object_obj_stable_Alarm_0

(view raw script w/o annotations or w/e)
1
myinteract = 3;
2
global.msc = 0;
3
global.typer = 5;
4
global.msg[0] = "error/%%";
5
if (global.flag[92 status_stable] == 0)
6
{
7
    global.msc = 593;
8
    global.typer = 5;
9
}
10
if (global.flag[92 status_stable] > 0)
11
{
12
    global.msc = 595;
13
    if (global.flag[92 status_stable] == 2)
14
        global.msc = 596;
15
    if (global.flag[92 status_stable] == 3)
16
        global.msc = 597;
17
    global.typer = 34;
18
}
19
global.facechoice = 0;
20
global.faceemotion = 0;
21
global.msg[0] = "* test/%%";
22
if (global.flag[92 status_stable] != 4)
23
{
24
    mydialoguer = instance_create(0, 0, obj_dialoguer);
25
    talkedto += 1;
26
}
27
else
28
{
29
    bibblybeebly = 349382;
30
}