1 | draw_sprite(sprite_index, 0, x, y); |
2 | if (open == 2) |
3 | draw_sprite(sprite_index, 1, x, y); |
4 | if (open == 1) |
5 | { |
6 | dist = distance_to_object(obj_mainchara); |
7 | if (dist < 20) |
8 | { |
9 | disto = 10 / (dist + 1); |
10 | if (disto > 1) |
11 | disto = 1; |
12 | draw_sprite_part_ext(spr_redacted_a, 0, 0, 0, 40, 20, x + 10, y + 10, 1, 1, c_white, disto); |
13 | } |
14 | } |
15 | if (con == 1 && instance_exists(OBJ_WRITER) == 0) |
16 | { |
17 | con = 2; |
18 | open = 1; |
19 | } |
20 | if (con == 3 && instance_exists(OBJ_WRITER) == 0) |
21 | { |
22 | con = 4; |
23 | open = 2; |
24 | snd_play(snd_noise); |
25 | with (mysolid) |
26 | instance_destroy(); |
27 | } |