| 1 | draw_sprite(sprite_index, 0, x, y); |
| 2 | if (open == 2) |
| 3 | draw_sprite(sprite_index, 1, x, y); |
| 4 | if (open == 1) |
| 5 | { |
| 6 | dist = distance_to_object(obj_mainchara); |
| 7 | if (dist < 20) |
| 8 | { |
| 9 | disto = 10 / (dist + 1); |
| 10 | if (disto > 1) |
| 11 | disto = 1; |
| 12 | draw_sprite_part_ext(spr_redacted_a, 0, 0, 0, 40, 20, x + 10, y + 10, 1, 1, c_white, disto); |
| 13 | } |
| 14 | } |
| 15 | if (con == 1 && instance_exists(OBJ_WRITER) == 0) |
| 16 | { |
| 17 | con = 2; |
| 18 | open = 1; |
| 19 | } |
| 20 | if (con == 3 && instance_exists(OBJ_WRITER) == 0) |
| 21 | { |
| 22 | con = 4; |
| 23 | open = 2; |
| 24 | snd_play(snd_noise); |
| 25 | with (mysolid) |
| 26 | instance_destroy(); |
| 27 | } |