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gml_Object_obj_stormstar_gen_Other_12

(view raw script w/o annotations or w/e)
1
caster_play(expl, 0.8, 1.1);
2
off = 1;
3
vol = 0.8;
4
with (obj_vsflowey_shaker)
5
    instance_destroy();
6
if (!instance_exists(obj_shaker))
7
    scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(7, 7, 2);