caster_play(expl, 0.8, 1.1);
off = 1;
vol = 0.8;
with (obj_vsflowey_shaker)
instance_destroy();
if (!instance_exists(obj_shaker))
scr_shakescr_shakeinstance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;(7, 7, 2);