1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | image_speed = 0.1; |
4 | y = (global.idealborder[3] - sprite_height) + 15; |
5 | x = (global.idealborder[1] - sprite_width) + 19; |
6 | con = 0; |
7 | hspeed = -1; |
8 | shake = 0; |
9 | nowx = 0; |
10 | nowy = 0; |