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gml_Object_obj_strangetangle_Create_0

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w = 30;
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h = 30;
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alarm[0] = 1;
gml_Object_obj_strangetangle_Alarm_0.gml

active = 1; for (i = 0; i < 30; i += 1) { x1[i] = (x + random(w)) - random(w); x2[i] = (x + random(w)) - random(w); y1[i] = (y + random(h)) - random(h); y2[i] = (y + random(h)) - random(h); } alarm[0] = 4;
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active = 0;
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siner = 0;
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with (obj_battlebg)
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    instance_destroy();