w = 30;
h = 30;
alarm[0] = 1;gml_Object_obj_strangetangle_Alarm_0.gmlactive = 1; for (i = 0; i < 30; i += 1) { x1[i] = (x + random(w)) - random(w); x2[i] = (x + random(w)) - random(w); y1[i] = (y + random(h)) - random(h); y2[i] = (y + random(h)) - random(h); } alarm[0] = 4;
active = 0;
siner = 0;
with (obj_battlebg)
instance_destroy();