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gml_Object_obj_strongpunch_Create_0

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1
image_speed = 0.5;
2
snd_play(snd_punchstrong);
3
scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(3, 3, 2);
4
if (global.weapon == 25)
5
    sprite_index = spr_hyperfoot;
6
crit = 0;