image_speed = 0.5;
snd_play(snd_punchstrong);
scr_shakescr_shakeinstance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;(3, 3, 2);
if (global.weapon == 25)
sprite_index = spr_hyperfoot;
crit = 0;