direction = random(360);
speed = 0.9;
friction = -0.1;
alarm[0] = 90;gml_Object_obj_sunbullet_Alarm_0.gmlinstance_destroy();
size = 0.25;
dmg = 8;
sum = scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2];();
if (sum > 1)
speed = 0.7;