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gml_Object_obj_superdrophole_Alarm_3

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1
obj_mainchara.image_alpha = 1;
2
obj_mainchara.vspeed = 0;
3
global.interact = 0;
4
global.phasing = 0;
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with (obj_solidparent)
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    solid = 1;
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global.entrance = 2;
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instance_create(0, 0, obj_persistentfader);
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if (x < 640)
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    room_goto_previous();
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else
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    room_goto_next();