1 | obj_mainchara.image_alpha = 1; |
2 | obj_mainchara.vspeed = 0; |
3 | global.interact = 0; |
4 | global.phasing = 0; |
5 | with (obj_solidparent) |
6 | solid = 1; |
7 | global.entrance = 2; |
8 | instance_create(0, 0, obj_persistentfader); |
9 | if (x < 640) |
10 | room_goto_previous(); |
11 | else |
12 | room_goto_next(); |