1 | on = 1; |
2 | image_speed = 0.25; |
3 | sprite_index = spr_onoffswitch_on; |
4 | if (room == room_fire8) |
5 | global.flag[374 completed_shoot_puzzle1] = 1; |
6 | if (room == room_fire9) |
7 | global.flag[375 completed_shoot_puzzle2] = 1; |
8 | if (room == room_fire_core_warrior) |
9 | { |
10 | global.flag[419 warriors_path_complete] = 1; |
11 | scr_tempsave |
12 | } |