| 1 | on = 1; |
| 2 | image_speed = 0.25; |
| 3 | sprite_index = spr_onoffswitch_on; |
| 4 | if (room == room_fire8) |
| 5 | global.flag[374 completed_shoot_puzzle1] = 1; |
| 6 | if (room == room_fire9) |
| 7 | global.flag[375 completed_shoot_puzzle2] = 1; |
| 8 | if (room == room_fire_core_warrior) |
| 9 | { |
| 10 | global.flag[419 warriors_path_complete] = 1; |
| 11 | scr_tempsave |
| 12 | } |