1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | gravity = 0.05 + random(0.1); |
4 | gravity_direction = (180 - random(40)) + random(40); |
5 | vspeed = (1 + random(1)) - random(2); |
6 | if (x < (room_width / 2)) |
7 | gravity *= -1; |
8 | fade = 0; |
9 | alarm[0] = 40; |