| 1 |
if (hspeed > 0) |
| 2 |
{ |
| 3 |
if (x > (obj_target.x + obj_target.sprite_width)) |
| 4 |
xxx = 1; |
| 5 |
} |
| 6 |
if (hspeed < 0) |
| 7 |
{ |
| 8 |
if (x < obj_target.x) |
| 9 |
xxx = 1; |
| 10 |
} |
| 11 |
if (xxx == 1) |
| 12 |
{ |
| 13 |
global.damage = 0; |
| 14 |
global.hurtanim[global.mytarget] = 5; |
| 15 |
instance_destroy(); |
| 16 |
exit; |
| 17 |
} |
| 18 |
mons = global.monsterinstance[global.mytarget]; |
| 19 |
ht = 100; |
| 20 |
wd = 100; |
| 21 |
if (instance_exists(mons)) |
| 22 |
mons.trgtest = id; |
| 23 |
with (mons) |
| 24 |
{ |
| 25 |
trgtest.ht = ht; |
| 26 |
trgtest.wd = wd; |
| 27 |
} |
| 28 |
if (image_speed == 0) |
| 29 |
{ |
| 30 |
if (control_check_pressed(0)) |
| 31 |
{ |
| 32 |
mons = global.monsterinstance[global.mytarget]; |
| 33 |
hspeed = 0; |
| 34 |
script_execute(scr_attackcalc); |
| 35 |
global.damage = damage; |
| 36 |
global.damage += random(2); |
| 37 |
myx = x + (sprite_width / 2); |
| 38 |
myperfectx = obj_target.x + (obj_target.sprite_width / 2); |
| 39 |
bonusfactor = abs(myx - myperfectx); |
| 40 |
if (bonusfactor == 0) |
| 41 |
bonusfactor = 1; |
| 42 |
global.stretch = (obj_target.sprite_width - bonusfactor) / obj_target.sprite_width; |
| 43 |
if (bonusfactor <= 12) |
| 44 |
global.damage = round(global.damage * 2.2); |
| 45 |
if (bonusfactor > 12) |
| 46 |
global.damage = round(global.damage * global.stretch * 2); |
| 47 |
with (mons) |
| 48 |
takedamage = global.damage; |
| 49 |
instance_create((mons.x + (wd / 2)) - 5, mons.y - 5, obj_slice); |
| 50 |
global.hurtanim[global.mytarget] = 1; |
| 51 |
image_speed = 0.4; |
| 52 |
} |
| 53 |
} |
| 54 |
if (global.myfight != 1) |
| 55 |
instance_destroy(); |