| 1 | image_speed = 0; |
| 2 | xxx = 0; |
| 3 | if (x <= obj_target.x) |
| 4 | hspeed = global.attackspeed + random(global.attackspeedr); |
| 5 | if (x > (obj_target.x + obj_target.sprite_width)) |
| 6 | hspeed = -(global.attackspeed + random(global.attackspeedr)); |
| 7 | if (global.weapon == 14) |
| 8 | { |
| 9 | hspeed *= 1.2; |
| 10 | punchtime = 0; |
| 11 | punches = 0; |
| 12 | maxpunchtime = 30; |
| 13 | maxpunches = 4; |
| 14 | } |
| 15 | if (global.weapon == 47) |
| 16 | { |
| 17 | hspeed *= 1.4; |
| 18 | punchtime = 0; |
| 19 | punches = 0; |
| 20 | maxpunchtime = 30; |
| 21 | maxpunches = 5; |
| 22 | } |