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gml_Object_obj_targetguy_Collision_1245

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1
defeat = 1;
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snd_play(snd_break1);
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with (other.id)
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    instance_destroy();
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if (instance_exists(obj_shootguy))
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{
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    obj_shootguy.buffer = 60;
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    obj_shootguy.win = 1;
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    obj_shootguy.alarm[2] = 30;
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}