| 1 | defeat = 1; |
| 2 | snd_play(snd_break1); |
| 3 | with (other.id) |
| 4 | instance_destroy(); |
| 5 | if (instance_exists(obj_shootguy)) |
| 6 | { |
| 7 | obj_shootguy.buffer = 60; |
| 8 | obj_shootguy.win = 1; |
| 9 | obj_shootguy.alarm[2] = 30; |
| 10 | } |