1 | defeat = 1; |
2 | snd_play(snd_break1); |
3 | with (other.id) |
4 | instance_destroy(); |
5 | if (instance_exists(obj_shootguy)) |
6 | { |
7 | obj_shootguy.buffer = 60; |
8 | obj_shootguy.win = 1; |
9 | obj_shootguy.alarm[2] = 30; |
10 | } |