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gml_Object_obj_targetguy_Draw_0

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1
if (defeat == 0)
2
    draw_sprite(sprite_index, 0, x, y);
3
if (defeat == 1)
4
{
5
    dxtimer += 1;
6
    draw_sprite_ext(sprite_index, 1, x - dx1, y, 1, 1, 0, c_white, image_alpha);
7
    draw_sprite_ext(sprite_index, 2, x + dx2, y, 1, 1, 0, c_white, image_alpha);
8
}
9
if (dxtimer > 25)
10
{
11
    if (dxtimer == 26)
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        snd_play(snd_break2);
13
    image_alpha -= 0.04;
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    dx1 += 0.5;
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    dx2 += 0.5;
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    if (image_alpha < 0.1)
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        instance_destroy();
18
}