1 |
blcon = instance_create(x + sprite_width, y, obj_blconsm); |
2 |
mycommand = round(random(100)); |
3 |
if (mycommand >= 0 && mycommand < 30) |
4 |
global.msg[0] = "Ribbit,&ribbit."; |
5 |
if (mycommand >= 30 && mycommand < 50) |
6 |
global.msg[0] = "Croak,&croak."; |
7 |
if (mycommand >= 50 && mycommand < 80) |
8 |
global.msg[0] = "Hop,&hop."; |
9 |
if (mycommand >= 80 && mycommand <= 100) |
10 |
global.msg[0] = "Meow."; |
11 |
if (whatiheard == 1) |
12 |
{ |
13 |
global.msg[0] = "(Blushes&deeply.)&Ribbit.."; |
14 |
alarm[5] = 108; |
15 |
} |
16 |
if (whatiheard == 3) |
17 |
global.msg[0] = "(Shiver)"; |
18 |
global.msg[1] = "%%%"; |
19 |
global.typer = 2; |
20 |
blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); |
21 |
global.border = 3; |
22 |
obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; |
23 |
obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8; |