SCR_GAMESTARTrandomize();
audio_channel_num(128);
global.awfultest = 0;
global.steam_int = 0;
if (steam_initialised())
{
global.steam_int = 1;
if (steam_file_exists("system_information_962"))
{
exd = file_text_open_write("system_information_962");
file_text_write_string(exd, "a");
file_text_close(exd);
}
if (steam_file_exists("system_information_963"))
{
exd = file_text_open_write("system_information_963");
file_text_write_string(exd, "b");
file_text_close(exd);
if (file_exists("system_information_962"))
file_delete("system_information_962");
if (steam_file_exists("system_information_962"))
steam_file_delete("system_information_962");
}
}
global.debug = 0;
global.hp = 20;
global.maxhp = 20;
global.en = 20;
global.maxen = 20;
global.at = 10;
global.df = 10;
global.adef = 0;
global.sp = 4;
global.asp = 4;
global.hb = 5;
global.gt = 5;
global.km = 0;
global.ph = 0;
global.gold = 0;
global.xp = 0;
global.lv = 1;
global.area = 0;
global.charname = "CHARA";
for (i = 0; i < 8; i += 1)
{
global.item[i] = 0;
global.spell[i] = 1;
global.bulletvariable[i] = 0;
global.menuno = -1;
global.menucoord[i] = 0;
global.bmenuno = 0;
global.bmenucoord[i] = 0;
}
for (i = 0; i < 24; i += 1)
global.areapop[i] = 0;
for (i = 0; i < 99; i += 1)
global.msg[i] = "%%%";
global.area = 0;
for (i = 0; i < 512; i += 1)
global.flag[i] = 0;
global.flag[300 dimensional_box_A_1] = 14;
global.flag[301 dimensional_box_A_2] = 0;
global.flag[302 dimensional_box_A_3] = 0;
global.flag[303 dimensional_box_A_4] = 0;
global.flag[304 dimensional_box_A_5] = 0;
global.flag[512 choice_left_toriel] = 0;
global.idealborder[0] = 0;
global.idealborder[1] = 0;
global.idealborder[2] = 0;
global.idealborder[3] = 0;
global.plot = 0;
global.currentroom = room_start;
for (i = 0; i < 3; i += 1)
{
global.monstername[i] = "Error";
global.monsterhp[i] = 50;
global.monstermaxhp[i] = 50;
global.monsterdef[i] = 0;
global.xpreward[i] = 0;
global.goldreward[i] = 0;
global.itemrewardid[i] = 0;
global.itemrewardchance[i] = 0;
global.monster[i] = 0;
global.attacker[i] = 0;
global.mnpwr[i] = 0;
global.bulletpwr[i] = 0;
global.hurtanim[i] = 0;
}
global.xpreward[3] = 0;
global.goldreward[3] = 0;
global.battlegroup = 3;
global.turntimer = 0;
global.talked = 0;
global.inv = 20;
global.invc = 0;
global.turnmax = 0;
global.myfight = 0;
global.mnfight = 0;
global.incombat = 0;
global.firingrate = 14;
global.border = 0;
...