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gml_Object_obj_torhandhold1_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
global.plot = 7.5;
3
image_speed = 0;
4
dsprite = spr_toriel_handhold_d;
5
usprite = spr_toriel_handhold_u;
6
lsprite = spr_toriel_l;
7
rsprite = spr_toriel_handhold_r;
8
dtsprite = spr_toriel_dt;
9
utsprite = spr_toriel_ut;
10
ltsprite = spr_toriel_lt;
11
rtsprite = spr_toriel_rt;
12
myinteract = 0;
13
facing = 0;
14
direction = 0;
15
obj_mainchara.visible = false;
16
obj_mainchara.y = y + 28;
17
path_start(path_torielwalk5_2, 1, path_action_stop, 0);
18
global.phasing = 1;
19
obj_spiketile2.solid = 0;
20
with (obj_mainchara)
21
    path_start(path_torielwalk5_2, 1, path_action_stop, 0);
22
global.interact = 6;
23
conversation = 0;
24
phone = 0;