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gml_Object_obj_torheart_Alarm_2

(view raw script w/o annotations or w/e)
1
instance_create(0, 0, obj_unfader);
2
alarm[3] = 20;
gml_Object_obj_torheart_Alarm_3.gml

caster_stop(global.batmusic); caster_free(global.batmusic); room_goto(global.currentroom);