1 | toriel = instance_create(54, 120, obj_toroverworld3); |
2 | toriel.facing = 3; |
3 | toriel.sprite_index = spr_toriel_l; |
4 | toriel = direction == 180; |
5 | with (obj_mainchara) |
6 | { |
7 | x = 38; |
8 | y = 144; |
9 | } |