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gml_Object_obj_torieltrigger7_Alarm_0

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1
toriel = instance_create(54, 120, obj_toroverworld3);
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toriel.facing = 3;
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toriel.sprite_index = spr_toriel_l;
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toriel = direction == 180;
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with (obj_mainchara)
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{
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    x = 38;
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    y = 144;
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}