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gml_Object_obj_torinteractable1_Alarm_0

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1
myinteract = 3;
2
global.msc = 205;
3
if (talkedto > 0)
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    global.msc = 206;
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global.typer = 4;
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global.facechoice = 1;
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global.faceemotion = 2;
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mydialoguer = instance_create(0, 0, obj_dialoguer);
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talkedto += 1;