1 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (0, 0, 0, 0, 0); |
2 |
if (obj_mainchara.x < (x - 40)) |
3 |
{ |
4 |
if (t == 0) |
5 |
{ |
6 |
alarm[5] = 30; |
7 |
t = 1; |
8 |
} |
9 |
} |
10 |
else |
11 |
{ |
12 |
alarm[5] = 24; |
13 |
path_speed = 2; |
14 |
if (obj_mainchara.x > (x - 25)) |
15 |
path_speed = 3; |
16 |
if (obj_mainchara.x > (x - 10)) |
17 |
path_speed = 5; |
18 |
image_speed = 0.2; |
19 |
} |
20 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
21 |
if (path_position == 1) |
22 |
{ |
23 |
instance_create(x, y, obj_torinteractable5); |
24 |
instance_destroy(); |
25 |
} |