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gml_Object_obj_townnpc_fightingbear_Alarm_0

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1
myinteract = 3;
2
global.msc = 0;
3
global.typer = 5;
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global.facechoice = 0;
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global.faceemotion = 0;
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global.msg[0] = "* Hey^1, shrimp^1!&* You look like you get your&  butt kicked a lot!/";
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global.msg[1] = "* Why don't you check out&  my new book on fighting&  in the library?/";
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global.msg[2] = "* That is..^1.&* If you're tough enough to&  love reading books!/";
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global.msg[3] = "* GROWL!!/%%";
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mydialoguer = instance_create(0, 0, obj_dialoguer);
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talkedto += 1;