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gml_Object_obj_transheart_Alarm_0

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xx = view_xview[view_current];
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yy = view_yview[view_current];
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mode = 0;
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mychoicex = xx + 20;
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mychoicey = yy + 223;
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if (room == room_area1_2 || room == room_tundra_paproom)
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{
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    mychoicex = xx + 154;
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    mychoicey = yy + 156;
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}
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if (room == room_water_undynefinal)
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{
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    mychoicex = xx + 154;
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    mychoicey = yy + 110;
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}
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spdr = distance_to_point(mychoicex, mychoicey) / 17;
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move_towards_point(mychoicex, mychoicey, spdr);
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if (global.flag[16 type_heart_transition] == 1)
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{
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    mychoicex = xx + 154;
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    mychoicey = yy + 156;
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    spdr = distance_to_point(mychoicex, mychoicey) / 8;
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    move_towards_point(mychoicex, mychoicey, spdr);
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}