1 | con = 0; |
2 | if (global.flag[497 got_sans_room_key] < 2) |
3 | { |
4 | global.flag[497 got_sans_room_key] = 2; |
5 | obj_mainchara.visible = false; |
6 | obj_mainchara.x = 99; |
7 | obj_mainchara.y = 136; |
8 | mc = scr_marker |
9 | mc.depth = 1000; |
10 | pap = scr_marker |
11 | pap.image_speed = 0; |
12 | pap.depth = 80; |
13 | global.interact = 1; |
14 | con = 1; |
15 | alarm[4] = 45; |
16 | snd_play(snd_noise); |
17 | } |
18 | else |
19 | { |
20 | instance_destroy(); |
21 | } |