1 |
blcontype = 0; |
2 |
uncancel = 0; |
3 |
gg = floor(random(3)); |
4 |
mycommand = round(random(100)); |
5 |
if (mycommand > 50 && obj_heart.sprite_index != spr_heartgreen) |
6 |
borderspec = 1; |
7 |
else |
8 |
borderspec = 0; |
9 |
global.border = 6; |
10 |
obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; |
11 |
obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8; |
12 |
if (obj_heart.sprite_index == spr_heartgreen) |
13 |
{ |
14 |
global.border = 13; |
15 |
obj_heart.x = (room_width / 2) - 8; |
16 |
obj_heart.y = obj_uborder.y + 34; |
17 |
greenlock = 1; |
18 |
} |
19 |
else |
20 |
{ |
21 |
obj_heart.x = (room_width / 2) - 8; |
22 |
obj_heart.y = obj_uborder.y + 34; |
23 |
global.border = 31; |
24 |
if (orderb == 0 || orderb == 6) |
25 |
global.border = 7; |
26 |
if (orderb == 1 || orderb == 7) |
27 |
global.border = 14; |
28 |
} |
29 |
damagecause = 0; |