| 1 |
if (d == 0) |
| 2 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
| 3 |
if (fun == 0) |
| 4 |
{ |
| 5 |
myinteract = 0; |
| 6 |
if (hhspeed == 0 && vhspeed == 0) |
| 7 |
{ |
| 8 |
image_index = 0; |
| 9 |
image_speed = 0; |
| 10 |
} |
| 11 |
if (abs(hhspeed) > 0 || abs(vhspeed) > 0) |
| 12 |
{ |
| 13 |
image_speed = 0.2; |
| 14 |
if (image_index == 1 || image_index == 3) |
| 15 |
snd_play(snd_undynestep); |
| 16 |
} |
| 17 |
} |
| 18 |
gg = room_width - view_wview[0]; |
| 19 |
hh = room_height - view_hview[0]; |
| 20 |
if (view_xview[0] >= 0) |
| 21 |
{ |
| 22 |
x = xhome + floor(view_xview[0] - (view_xview[0] * scrollspeed)); |
| 23 |
g = x - xprevious; |
| 24 |
} |
| 25 |
if (view_xview[0] >= gg) |
| 26 |
{ |
| 27 |
x = xhome + floor(gg - (gg * scrollspeed)); |
| 28 |
g = x - xprevious; |
| 29 |
} |
| 30 |
if (view_yview[0] >= 0) |
| 31 |
y = yhome + floor(view_yview[0] - (view_yview[0] * scrollspeed)); |
| 32 |
if (view_yview[0] >= hh) |
| 33 |
y = yhome + floor(hh - (hh * scrollspeed)); |
| 34 |
xhome += hhspeed; |
| 35 |
yhome += vhspeed; |