| 1 |
global.flag[17 menu_disabled] = 1; |
| 2 |
if (STOPPER == 0) |
| 3 |
{ |
| 4 |
if (d == 0) |
| 5 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
| 6 |
if (fun == 0) |
| 7 |
{ |
| 8 |
myinteract = 0; |
| 9 |
if (speed == 0) |
| 10 |
{ |
| 11 |
image_index = 0; |
| 12 |
image_speed = 0; |
| 13 |
} |
| 14 |
if (speed > 0) |
| 15 |
{ |
| 16 |
image_speed = 0.2; |
| 17 |
if (image_index == 1 || image_index == 3) |
| 18 |
snd_play(snd_undynestep); |
| 19 |
} |
| 20 |
} |
| 21 |
if (fun == 3) |
| 22 |
{ |
| 23 |
if (image_index == 1 || image_index == 3) |
| 24 |
snd_play(snd_undynestep); |
| 25 |
} |
| 26 |
if (con == 0) |
| 27 |
{ |
| 28 |
alarm[4] = 32; |
| 29 |
con = 1; |
| 30 |
if (new == 1) |
| 31 |
{ |
| 32 |
alarm[4] = 20; |
| 33 |
blc = instance_create(999, 999, obj_cosmeticblcon); |
| 34 |
new = 0; |
| 35 |
con = 3; |
| 36 |
} |
| 37 |
} |
| 38 |
if (con == 2) |
| 39 |
{ |
| 40 |
blc = instance_create(x, y, obj_cosmeticblcon); |
| 41 |
snd_play(snd_b); |
| 42 |
con = 3; |
| 43 |
alarm[4] = 25; |
| 44 |
} |
| 45 |
if (con == 4 && room != room_fire1) |
| 46 |
{ |
| 47 |
with (blc) |
| 48 |
instance_destroy(); |
| 49 |
spd = 5; |
| 50 |
if (global.flag[99 undyne_times_fought] > 3) |
| 51 |
spd = 4; |
| 52 |
move_towards_point(obj_mainchara.x - 4, obj_mainchara.y - 20, spd); |
| 53 |
if (abs(vspeed) > abs(hspeed)) |
| 54 |
{ |
| 55 |
if (vspeed < 0) |
| 56 |
sprite_index = usprite; |
| 57 |
else |
| 58 |
sprite_index = dsprite; |
| 59 |
} |
| 60 |
else if (hspeed < 0) |
| 61 |
{ |
| 62 |
sprite_index = lsprite; |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
sprite_index = rsprite; |
| 67 |
} |
| 68 |
} |
| 69 |
if (con == 4 && room == room_fire1) |
| 70 |
{ |
| 71 |
with (blc) |
| 72 |
instance_destroy(); |
| 73 |
if (obj_mainchara.x > (x + 20)) |
| 74 |
{ |
| 75 |
hspeed = 3; |
| 76 |
image_speed = 0.2; |
| 77 |
sprite_index = rsprite; |
| 78 |
} |
| 79 |
if (obj_mainchara.x <= (x + 20)) |
| 80 |
{ |
| 81 |
hspeed = -3; |
| 82 |
image_speed = 0.2; |
| 83 |
sprite_index = lsprite; |
| 84 |
} |
| 85 |
if (x > 140 && x < 160 && sans == 0) |
| 86 |
{ |
| 87 |
con = 8; |
| 88 |
sans = 1; |
| 89 |
} |
| 90 |
} |
| 91 |
if (active == 1 && global.interact == 0) |
| 92 |
{ |
| 93 |
if (collision_rectangle(x + 6, (y + sprite_height) - 20, (x + sprite_width) - 6, (y + sprite_height) - 2, obj_mainchara, 0, 1)) |
| 94 |
{ |
| 95 |
speed = 0; |
| 96 |
con = 5; |
| 97 |
} |
| 98 |
} |
| 99 |
if (active == 1 && global.interact == 0 && room == room_fire1) |
| 100 |
{ |
| 101 |
if (collision_rectangle(x + 6, y + sprite_height + 60, (x + sprite_width) - 6, (y + sprite_height) - 80, obj_mainchara, 0, 1)) |
| 102 |
{ |
| 103 |
speed = 0; |
| 104 |
con = 5; |
| 105 |
} |
| 106 |
} |
| 107 |
if (con == 5) |
| 108 |
{ |
| 109 |
alarm[4] = -1; |
| 110 |
active = 0; |
| 111 |
speed = 0; |
| 112 |
global.interact = 1; |
| 113 |
con = 6; |
| 114 |
global.border = 12; |
| 115 |
global.battlegroup = 47; |
| 116 |
global.mercy = 1; |
| 117 |
instance_create(0, 0, obj_battler); |
| 118 |
talkedto = 0; |
| 119 |
} |
| 120 |
if (con == 6 && global.interact == 0) |
| 121 |
{ |
| 122 |
active = 1; |
| 123 |
con = 0; |
| 124 |
if (room == room_water_undynefinal) |
| 125 |
{ |
| 126 |
if (obj_mainchara.y > 600) |
| 127 |
y = 500; |
| 128 |
else |
| 129 |
y = 640; |
| 130 |
x = 160; |
| 131 |
} |
| 132 |
if (room == room_water_undynefinal2) |
| 133 |
{ |
| 134 |
if (global.entrance == 1) |
| 135 |
y = obj_mainchara.y + 130; |
| 136 |
if (global.entrance == 2) |
| 137 |
y = obj_mainchara.y - 100; |
| 138 |
} |
| 139 |
if (room == room_water_undynefinal3) |
| 140 |
{ |
| 141 |
if (global.entrance == 1) |
| 142 |
x = obj_mainchara.x - 100; |
| 143 |
if (global.entrance == 2) |
| 144 |
x = obj_mainchara.x + 100; |
| 145 |
} |
| 146 |
if (room == room_fire1) |
| 147 |
{ |
| 148 |
if (global.entrance == 1) |
| 149 |
x = obj_mainchara.x - 60; |
| 150 |
if (global.entrance == 2) |
| 151 |
x = obj_mainchara.x + 60; |
| 152 |
} |
| 153 |
if (global.flag[350 status_undyne] == 1) |
| 154 |
{ |
| 155 |
global.mercy = 0; |
| 156 |
caster_free(all); |
| 157 |
global.plot = 122; |
| 158 |
instance_destroy(); |
| 159 |
} |
| 160 |
} |
| 161 |
if (con == 8) |
| 162 |
{ |
| 163 |
hspeed = 0; |
| 164 |
con = 9; |
| 165 |
alarm[4] = 15; |
| 166 |
} |
| 167 |
if (con == 10) |
| 168 |
{ |
| 169 |
sprite_index = usprite; |
| 170 |
con = 11; |
| 171 |
alarm[4] = 30; |
| 172 |
} |
| 173 |
if (con == 12) |
| 174 |
{ |
| 175 |
sprite_index = spr_undyne_helmet_d_pissed; |
| 176 |
image_speed = 0.2; |
| 177 |
con = 13; |
| 178 |
alarm[4] = 30; |
| 179 |
} |
| 180 |
if (con == 14) |
| 181 |
{ |
| 182 |
sans = 1; |
| 183 |
con = 4; |
| 184 |
active = 1; |
| 185 |
} |
| 186 |
if (con == 20) |
| 187 |
{ |
| 188 |
if (distance_to_object(obj_mainchara) < 60) |
| 189 |
{ |
| 190 |
speed = 0; |
| 191 |
image_index = 0; |
| 192 |
image_speed = 0; |
| 193 |
active = 0; |
| 194 |
con = 21; |
| 195 |
} |
| 196 |
} |
| 197 |
if (instance_exists(OBJ_WRITER) == 0 && con == 21) |
| 198 |
{ |
| 199 |
active = 1; |
| 200 |
con = 4; |
| 201 |
} |
| 202 |
if (active == 4) |
| 203 |
{ |
| 204 |
rememberx[i] = x; |
| 205 |
remembery[i] = y; |
| 206 |
for (i = 60; i > 0; i -= 1) |
| 207 |
{ |
| 208 |
rememberx[i] = rememberx[i - 1]; |
| 209 |
remembery[i] = remembery[i - 1]; |
| 210 |
} |
| 211 |
} |
| 212 |
if (global.flag[350 status_undyne] == 1 && STOPPER == 0) |
| 213 |
{ |
| 214 |
global.mercy = 0; |
| 215 |
caster_free(all); |
| 216 |
audio_stop_all(); |
| 217 |
global.plot = 122; |
| 218 |
global.interact = 0; |
| 219 |
STOPPER = 1; |
| 220 |
visible = false; |
| 221 |
con = 40; |
| 222 |
alarm[4] = 2; |
| 223 |
} |
| 224 |
} |
| 225 |
if (con == 41) |
| 226 |
{ |
| 227 |
global.flag[17 menu_disabled] = 0; |
| 228 |
audio_stop_all(); |
| 229 |
instance_destroy(); |
| 230 |
} |