|
1
|
if (pause == 1 && noanim == 0)
|
|
2
|
{
|
|
3
|
siner = 0;
|
|
4
|
x = parent.x;
|
|
5
|
}
|
|
6
|
if (noanim == 1)
|
|
7
|
{
|
|
8
|
siner += 1;
|
|
9
|
draw_sprite_ext(spr_undyneb_hair, siner / 5, x - 60, (y - 60) + (goof / 3), 2, 2, 0, c_white, 1);
|
|
10
|
draw_sprite_ext(spr_undyneb_noanim, 0, x - 4, y + 10, 2, 2, 0, c_white, 1);
|
|
11
|
draw_sprite_ext(spr_undyneb_face2, global.faceemotion, x, (6 + y) - 50, 2, 2, 0, c_white, 1);
|
|
12
|
}
|
|
13
|
if (noanim == 0)
|
|
14
|
{
|
|
15
|
if (sine == 0)
|
|
16
|
siner += 1;
|
|
17
|
goof = sin(siner / 5) * 10;
|
|
18
|
doof = cos(siner / 4) * 10;
|
|
19
|
draw_sprite_ext(spr_undyneb_hair, siner / 5, x - 60, (y - 10) + (goof / 2), 2, 2, 0, c_white, 1);
|
|
20
|
draw_sprite_ext(spr_undyneb2_lowerbody, 8, x + 32, y + 102 + 70, 2, 2 - (goof / 60), 0, c_white, 1);
|
|
21
|
if (off == 0)
|
|
22
|
{
|
|
23
|
draw_sprite_ext(spr_undyneb2_armr, 0, x + 44, y + 60 + (goof / 1.5), 2, 2, (doof / 4) + 10, c_white, 1);
|
|
24
|
draw_sprite_ext(spr_undyneb2_arml, 0, x + 22, y + 60 + (goof / 1.5), 2, 2, doof / 4, c_white, 1);
|
|
25
|
}
|
|
26
|
if (off == 1)
|
|
27
|
{
|
|
28
|
draw_sprite_ext(spr_undyneb2_armr, 1, x + 44, y + 60 + (goof / 1.5), 2, 2, (doof / 4) + 20, c_white, 1);
|
|
29
|
draw_sprite_ext(spr_undyneb2_arml, 1, x + 22, y + 60 + (goof / 1.5), 2, 2, (doof / 4) - 10, c_white, 1);
|
|
30
|
}
|
|
31
|
draw_sprite_ext(spr_undyneb2_upperbody, 8, x + 20, y + 62 + 48 + (goof / 3), 2, 2 - (goof / 50), 0, c_white, 1);
|
|
32
|
draw_sprite_ext(spr_undyneb_face2, global.faceemotion, x + (doof / 4), 6 + y + (goof / 1.5), 2, 2, 0, c_white, 1);
|
|
33
|
if (off == 0)
|
|
34
|
draw_sprite_ext(spr_undyneb2_spear, 0, x + 64, y + 100 + (goof / 1.5), 2, 2, (doof / 4) + 10, c_white, 1);
|
|
35
|
if (off == 1)
|
|
36
|
{
|
|
37
|
bidoof -= 1;
|
|
38
|
sine = 1;
|
|
39
|
spearalpha -= 0.03;
|
|
40
|
draw_sprite_ext(spr_undyneb2_spear, 1, x + 64, (y + 100 + (goof / 1.5)) - (bidoof * 2), 2, 2, (doof / 4) + 10 + bidoof, c_white, spearalpha);
|
|
41
|
if (spearalpha < -0.2)
|
|
42
|
noanim = 1;
|
|
43
|
}
|
|
44
|
}
|