1 |
table = scr_markerscr_markerthismarker = instance_create(argument0, argument1, obj_npc_marker);
thismarker.visible = true;
thismarker.image_speed = 0;
thismarker.sprite_index = argument2;
return thismarker; (177, 115, spr_undynetable); |
2 |
with (table) |
3 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
4 |
piano = scr_markerscr_markerthismarker = instance_create(argument0, argument1, obj_npc_marker);
thismarker.visible = true;
thismarker.image_speed = 0;
thismarker.sprite_index = argument2;
return thismarker; (60, 100, spr_undyne_piano); |
5 |
with (piano) |
6 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
7 |
sword = scr_markerscr_markerthismarker = instance_create(argument0, argument1, obj_npc_marker);
thismarker.visible = true;
thismarker.image_speed = 0;
thismarker.sprite_index = argument2;
return thismarker; (obj_solidthin.x, obj_solidthin.y - 34, spr_giantsword); |
8 |
with (sword) |
9 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
10 |
teacup = scr_markerscr_markerthismarker = instance_create(argument0, argument1, obj_npc_marker);
thismarker.visible = true;
thismarker.image_speed = 0;
thismarker.sprite_index = argument2;
return thismarker; (104, 57, spr_undteacup); |
11 |
with (teacup) |
12 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
13 |
con = 1; |
14 |
global.interact = 1; |
15 |
alarm[4] = 40; |
16 |
caster_free(all); |
17 |
global.facing = 2; |
18 |
papyrus = instance_create(120, 140, obj_papyrus_actor); |
19 |
papyrus.sprite_index = papyrus.usprite; |
20 |
papyrus.fun = 1; |
21 |
papyrus.image_speed = 0; |
22 |
undyne = instance_create(140, 80, obj_undyne_actor); |
23 |
undyne.sprite_index = undyne.dtsprite; |
24 |
con = 1; |
25 |
if (con == 104) |
26 |
{ |
27 |
global.currentsong = caster_load("music/undynetruetheme.ogg"); |
28 |
caster_loop(global.currentsong, 0.9, 1); |
29 |
global.phasing = 1; |
30 |
con = 104; |
31 |
undyne.x = 208; |
32 |
undyne.y = 10; |
33 |
view_object[0] = -4; |
34 |
obj_mainchara.cutscene = 1; |
35 |
obj_mainchara.x = 200; |
36 |
obj_mainchara.y = 140; |
37 |
} |