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gml_Object_obj_undynesiner2_Create_0

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1
a = 0;
2
b = 0;
3
c = 0;
4
qq = 1;
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ww = 1;
6
drawngr = 0;
7
xx = obj_undyneb_body.x - 20;
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yy = obj_undyneb_body.y - 20;
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image_alpha = 0.9;
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idealww = 0;