1 | goalx = obj_mainchara.x + 7; |
2 | goaly = obj_mainchara.y + 15; |
3 | move_towards_point(goalx, goaly, 6); |
4 | active = 1; |
5 | rot = direction; |
6 | snd_play(snd_arrow); |
7 | r = sprite_width / 2; |
8 | shadowy = y + 80; |
9 | shadowspeed = vspeed / 1.5; |