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gml_Object_obj_undynespear_shadow_Create_0

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1
goalx = obj_mainchara.x + 7;
2
goaly = obj_mainchara.y + 15;
3
move_towards_point(goalx, goaly, 6);
4
active = 1;
5
rot = direction;
6
snd_play(snd_arrow);
7
r = sprite_width / 2;
8
shadowy = y + 80;
9
shadowspeed = vspeed / 1.5;