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gml_Object_obj_undynetrigger_boss_KeyPress_32

(view raw script w/o annotations or w/e)
1
if (global.debug == 1)
2
{
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    if (playthesong == 0)
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    {
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        undyne = caster_load("music/undynetruetheme.ogg");
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        caster_loop(undyne, 1, 1);
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        playthesong = 1;
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    }
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    global.flag[18 view_rotated] = 1;
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    fakedrawer = 1;
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    instance_create(0, 0, obj_flasher);
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    scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(3, 3, 2);
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    view_object[0] = object_index;
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    view_hborder[0] = 160;
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    view_vborder[0] = 100;
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    view_wview[0] = 160;
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    view_hview[0] = 120;
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    snd_play(snd_damage);
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    global.typer = 5;
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    global.msc = 0;
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    global.msg[0] = 
*TEST!!!Wait for inputClose MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_undynetrigger_boss_638")
;
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    instance_create(10 + xx, 150 + yy, OBJ_WRITER);
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    if (view_angle[0] <= 0)
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        view_angle[0] = 10 + random(40);
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    else
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        view_angle[0] = -1 - random(40);
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}