1 |
if (movetype == 2) |
2 |
{ |
3 |
larm.visible = true; |
4 |
if (slashno == 0 && larm.image_angle > -104) |
5 |
{ |
6 |
facetype = 1; |
7 |
larm.image_angle -= 35; |
8 |
larm.x -= 4; |
9 |
larm.y -= 4; |
10 |
heady -= 2; |
11 |
} |
12 |
if (slashno == 0 && larm.image_angle <= -104) |
13 |
{ |
14 |
larm.image_angle = -104; |
15 |
alarm[1] = 5; |
16 |
slashno = 0.1; |
17 |
} |
18 |
if (slashno == 1.1) |
19 |
{ |
20 |
slashno = 1; |
21 |
alarm[1] = 2; |
22 |
} |
23 |
if (slashno == 1) |
24 |
{ |
25 |
facetype = 0; |
26 |
larm.depth = 4; |
27 |
larm.image_angle += 220/3; |
28 |
} |
29 |
if (slashno == 2) |
30 |
{ |
31 |
larm.x = larm.xstart; |
32 |
larm.y = larm.ystart; |
33 |
larm.image_angle = 66; |
34 |
slash = instance_create(larm.x - 180, larm.y + 20, obj_npc_marker); |
35 |
slash.sprite_index = spr_undyneb_smear; |
36 |
slash.visible = true; |
37 |
slash.image_alpha = 1; |
38 |
slash2 = instance_create(larm.x - 180, larm.y + 20, obj_npc_marker); |
39 |
slash2.sprite_index = spr_undyneb_smear; |
40 |
slash2.visible = true; |
41 |
slash2.image_alpha = 1; |
42 |
slashno = 3; |
43 |
} |
44 |
if (slashno == 3) |
45 |
{ |
46 |
if (heady < 6) |
47 |
heady += 3; |
48 |
slash.image_alpha -= 0.1; |
49 |
slash2.image_alpha -= 0.1; |
50 |
slash2.y += 24; |
51 |
larm.image_angle += 0.5; |
52 |
if (larm.image_angle > 70) |
53 |
{ |
54 |
with (slash) |
55 |
instance_destroy(); |
56 |
with (slash2) |
57 |
instance_destroy(); |
58 |
slashno = 4; |
59 |
alarm[1] = 3; |
60 |
} |
61 |
} |
62 |
if (slashno == 5) |
63 |
{ |
64 |
if (heady > 0) |
65 |
heady -= 1; |
66 |
larm.image_angle -= 15; |
67 |
if (larm.image_angle <= 6) |
68 |
{ |
69 |
heady = 0; |
70 |
larm.depth = 7; |
71 |
larm.image_angle = 0; |
72 |
slashno = 0; |
73 |
movetype = 0; |
74 |
arm_v = 0; |
75 |
larm.visible = false; |
76 |
} |
77 |
} |
78 |
} |
79 |
siner += 1.4; |
80 |
if (pause == 1) |
81 |
siner = 0; |
82 |
s_f = sin(siner / 6); |
83 |
s_f2 = sin(siner / 3); |
84 |
s_f3 = sin(siner / 14); |
85 |
draw_sprite_ext(spr_undynex_hair, 0, x + 85, y + (s_f * 3) + heady + 4, 2, 2, 70 - (s_f * 15), c_white, 1); |
86 |
draw_sprite_ext(spr_undynex_legs, 0, x + 100, y + 164, 2, 2, 0, c_white, 1); |
87 |
if (arm_v == 0) |
88 |
draw_sprite_ext(spr_undynex_leftarm, 0, x + 64 + (s_f * 5), y + 78 + (s_f * 5), 2, 2, 0, c_white, 1); |
89 |
draw_sprite_ext(spr_undynex_rightarm, 0, x + 136 + (s_f2 * 3), y + 78 + (s_f * 6) + (s_f2 * 2), 2, 2, 0, c_white, 1); |
90 |
draw_sprite_ext(spr_undynex_torso, 0, x + 100, y + 78 + (s_f * 4), 2, 2, -(s_f * 4), c_white, 1); |
91 |
draw_sprite_ext(spr_undynex_pants, 0, x + 100, y + 122 + (s_f * 2), 2, 2, s_f * 2, c_white, 1); |
92 |
if (facetype == 0) |
93 |
{ |
94 |
if (pause == 0) |
95 |
draw_sprite_ext(spr_undynex_face1, floor(siner / 3), x + 100, y + 28 + (s_f * 2) + heady, 2, 2, 0, c_white, 1); |
96 |
if (pause == 1) |
97 |
draw_sprite_ext(spr_undynex_face_damage, floor(siner / 3), x + 100, y + 28 + (s_f * 2) + heady, 2, 2, 0, c_white, 1); |
98 |
} |
99 |
if (facetype == 1) |
100 |
draw_sprite_ext(spr_undynex_face_laugh, floor(siner / 3), x + 100, y + 28 + (s_f * 2) + heady, 2, 2, 0, c_white, 1); |
101 |
if (facetype == 2) |
102 |
draw_sprite_ext(spr_undynex_face_e, global.faceemotion, x + 100, y + 28 + (s_f * 2) + heady, 2, 2, 0, c_white, 1); |
103 |
if (facetype != 0) |
104 |
eyetimer = 0; |
105 |
eyetimer += 1; |
106 |
if (eyetimer >= 10) |
107 |
{ |
108 |
draw_sprite_ext(spr_undynex_eyebeam, 0, x + 110, y + 24 + (s_f * 2), (eyetimer - 10) / 4, 2.5 - ((eyetimer - 10) / 20), -(s_f3 * 32), c_white, 1.5 - ((eyetimer - 10) / 20)); |
109 |
if (eyetimer >= 40) |
110 |
eyetimer = 0; |
111 |
} |
112 |
if (movetype == 2) |
113 |
arm_v = 1; |
114 |
if (shakify > 0) |
115 |
{ |
116 |
x = (xstart + random(shakify)) - random(shakify); |
117 |
y = (ystart + random(shakify)) - random(shakify); |
118 |
} |