1 | global.battlegroup = 18; |
2 | if (global.flag[6 hardmode] == 1) |
3 | global.battlegroup = 122; |
4 | global.flag[200 kills_area_pointer] = 202; |
5 | global.interact = 0; |
6 | instance_create(0, 0, obj_battler); |
7 | instance_destroy(); |