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gml_Object_obj_venus_pl_Draw_0

related scripts: Alarm_2 • Alarm_4 • Create_0 • Destroy_0 • Draw_0 • Other_13 • Step_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);