scr_floweybodyloadscr_floweybodyloadif (saved == 1) { x = save_x; y = save_y; image_index = save_index; sprite_index = save_sprite; image_blend = save_blend; image_xscale = save_xscale; image_yscale = save_yscale; image_angle = save_angle; hspeed = save_hspeed; vspeed = save_vspeed; speed = save_speed; direction = save_direction; }();
scr_floweybodyloadif (saved == 1) { x = save_x; y = save_y; image_index = save_index; sprite_index = save_sprite; image_blend = save_blend; image_xscale = save_xscale; image_yscale = save_yscale; image_angle = save_angle; hspeed = save_hspeed; vspeed = save_vspeed; speed = save_speed; direction = save_direction; }
if (saved == 1)
{
x = save_x;
y = save_y;
image_index = save_index;
sprite_index = save_sprite;
image_blend = save_blend;
image_xscale = save_xscale;
image_yscale = save_yscale;
image_angle = save_angle;
hspeed = save_hspeed;
vspeed = save_vspeed;
speed = save_speed;
direction = save_direction;
}