scr_floweybodyloadif (saved == 1)
{
x = save_x;
y = save_y;
image_index = save_index;
sprite_index = save_sprite;
image_blend = save_blend;
image_xscale = save_xscale;
image_yscale = save_yscale;
image_angle = save_angle;
hspeed = save_hspeed;
vspeed = save_vspeed;
speed = save_speed;
direction = save_direction;
}