1 |
if (move == 1) |
2 |
{ |
3 |
if (obj_time.left) |
4 |
{ |
5 |
if (x > 0) |
6 |
{ |
7 |
if (obj_flowey_master.darkmode != 0 || x > 108) |
8 |
x -= 4; |
9 |
} |
10 |
} |
11 |
if (obj_time.right) |
12 |
{ |
13 |
if (x < (room_width - sprite_width)) |
14 |
{ |
15 |
if (obj_flowey_master.darkmode != 0 || x < 512) |
16 |
x += 4; |
17 |
} |
18 |
} |
19 |
if (obj_time.up) |
20 |
{ |
21 |
if (y > 0) |
22 |
{ |
23 |
if (obj_flowey_master.darkmode != 0 || y > 268) |
24 |
y -= 4; |
25 |
} |
26 |
} |
27 |
if (obj_time.down) |
28 |
{ |
29 |
if (y < (room_height - sprite_height)) |
30 |
y += 4; |
31 |
} |
32 |
} |
33 |
global.my_inv -= 1; |
34 |
if (global.my_inv > 0) |
35 |
{ |
36 |
image_speed = 0.5; |
37 |
} |
38 |
else |
39 |
{ |
40 |
image_index = 0; |
41 |
image_speed = 0; |
42 |
} |
43 |
if (global.my_hp <= 0 && special == 0) |
44 |
instance_create(x, y, obj_vsflowey_heartdefeated); |