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gml_Object_obj_vsflowey_heartdefeated_Alarm_6

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1
if (global.osflavor <= 2)
2
{
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    game_end();
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}
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else
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{
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    caster_stop(all);
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    audio_sound_gain(audio_play_sound(snd_gameover_broken, 666, true), 0.6, 0);
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    scr_fakecrash_init
scr_fakecrash_init

fakecrash_blank_time = current_time + 5000; fakecrash_reset_time = current_time + 13000; fakecrash_stopped_sounds = 0; fakecrash_surface = 0;
();
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    in_fakecrash = 1;
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}