1 | if (global.osflavor <= 2) |
2 | { |
3 | game_end(); |
4 | } |
5 | else |
6 | { |
7 | caster_stop(all); |
8 | audio_sound_gain(audio_play_sound(snd_gameover_broken, 666, true), 0.6, 0); |
9 | scr_fakecrash_init |
10 | in_fakecrash = 1; |
11 | } |