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gml_Object_obj_vulkinbody_Draw_0

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1
siner += 1;
2
if (pause == 1)
3
{
4
    siner = 0;
5
    face = 409;
6
    x = parent.x;
7
}
8
if (pause == 2)
9
    siner = 0;
10
draw_sprite_ext(spr_vulkinfeetback, 0, x + 2 + (cos(siner / 6) * 2), y + 102 + (sin(siner / 6) * 2), 2, 2, 0, c_white, 1);
11
draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, 1);
12
draw_sprite_ext(spr_vulkinlava, siner / 8, x + 42, y + 10, 2, 2, 0, c_white, 1);
13
draw_sprite_ext(face, siner / 15, x + 26 + 18 + (sin(siner / 12) * 7), y + 50, 2 - (abs(sin(siner / 12)) * 0.2), 2, 0, c_white, 1);
14
draw_sprite_ext(spr_vulkinfeetfront, 0, x + 2 + (sin(siner / 6) * 2), y + 102 + (cos(siner / 6) * 2), 2, 2, 0, c_white, 1);