firetime = 0;
alarm[0] = 2;gml_Object_obj_vulkincloudbul_Alarm_0.gmlfiring += 1; alarm[0] = 15; if (firing > 3) { firing = 0; firetime = 0; alarm[1] = 2; }
firing = 2;
dmg = 1;
siner = 0;
mysp = global.sp;
rate = global.firingrate;