direction = 0;
alarm[0] = 1;gml_Object_obj_vulkinlightning_Alarm_0.gmlimage_angle = direction;
speed = 1;
friction = -0.15;
if (global.firingrate > 9)
friction = -0.1;
if (global.firingrate > 12)
friction = -0.07;
dmg = 7;