| 1 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (0, 0, 0, 0, 0); |
| 2 |
if (global.interact < 1) |
| 3 |
{ |
| 4 |
if (halt == 1) |
| 5 |
{ |
| 6 |
speed = memoryspeed; |
| 7 |
image_speed = memoryispeed; |
| 8 |
} |
| 9 |
movementalarm[0] -= 1; |
| 10 |
movementalarm[1] -= 1; |
| 11 |
if (movementalarm[0] == 0) |
| 12 |
{ |
| 13 |
i = round(random(3)); |
| 14 |
direction = i * 90; |
| 15 |
speed = 2; |
| 16 |
stopped = 0; |
| 17 |
image_index = 1; |
| 18 |
image_speed = 0.2; |
| 19 |
movementalarm[1] = 10 + round(random(10)); |
| 20 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
| 21 |
} |
| 22 |
if (movementalarm[1] == 0) |
| 23 |
{ |
| 24 |
image_speed = 0; |
| 25 |
image_index = 0; |
| 26 |
speed = 0; |
| 27 |
halt = 0; |
| 28 |
stopped = 1; |
| 29 |
movementalarm[0] = 30 + round(random(20)); |
| 30 |
} |
| 31 |
} |
| 32 |
else if (stopped == 0) |
| 33 |
{ |
| 34 |
memoryispeed = image_speed; |
| 35 |
memoryspeed = speed; |
| 36 |
if (myinteract == 0) |
| 37 |
image_speed = 0; |
| 38 |
speed = 0; |
| 39 |
stopped = 1; |
| 40 |
halt = 1; |
| 41 |
} |
| 42 |
if (myinteract == 1) |
| 43 |
{ |
| 44 |
global.interact = 1; |
| 45 |
image_speed = 0.2; |
| 46 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
| 47 |
alarm[0] = 1; |
| 48 |
myinteract = 2; |
| 49 |
} |
| 50 |
if (myinteract == 3) |
| 51 |
{ |
| 52 |
if (instance_exists(mydialoguer) == 0) |
| 53 |
{ |
| 54 |
global.interact = 0; |
| 55 |
myinteract = 0; |
| 56 |
image_speed = memoryispeed; |
| 57 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
| 58 |
} |
| 59 |
} |