1 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (0, 0, 0, 0, 0); |
2 |
if (global.interact < 1) |
3 |
{ |
4 |
if (halt == 1) |
5 |
{ |
6 |
speed = memoryspeed; |
7 |
image_speed = memoryispeed; |
8 |
} |
9 |
movementalarm[0] -= 1; |
10 |
movementalarm[1] -= 1; |
11 |
if (movementalarm[0] == 0) |
12 |
{ |
13 |
i = round(random(3)); |
14 |
direction = i * 90; |
15 |
speed = 2; |
16 |
stopped = 0; |
17 |
image_index = 1; |
18 |
image_speed = 0.2; |
19 |
movementalarm[1] = 10 + round(random(10)); |
20 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
21 |
} |
22 |
if (movementalarm[1] == 0) |
23 |
{ |
24 |
image_speed = 0; |
25 |
image_index = 0; |
26 |
speed = 0; |
27 |
halt = 0; |
28 |
stopped = 1; |
29 |
movementalarm[0] = 30 + round(random(20)); |
30 |
} |
31 |
} |
32 |
else if (stopped == 0) |
33 |
{ |
34 |
memoryispeed = image_speed; |
35 |
memoryspeed = speed; |
36 |
if (myinteract == 0) |
37 |
image_speed = 0; |
38 |
speed = 0; |
39 |
stopped = 1; |
40 |
halt = 1; |
41 |
} |
42 |
if (myinteract == 1) |
43 |
{ |
44 |
global.interact = 1; |
45 |
image_speed = 0.2; |
46 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
47 |
alarm[0] = 1; |
48 |
myinteract = 2; |
49 |
} |
50 |
if (myinteract == 3) |
51 |
{ |
52 |
if (instance_exists(mydialoguer) == 0) |
53 |
{ |
54 |
global.interact = 0; |
55 |
myinteract = 0; |
56 |
image_speed = memoryispeed; |
57 |
scr_npcdirscr_npcdirif (myinteract == 0)
{
if (direction >= 225 && direction < 315)
{
facing = 0;
sprite_index = dsprite;
}
if (direction >= 315 || direction < 45)
{
facing = 1;
sprite_index = rsprite;
}
if (direction >= 45 && direction < 135)
{
facing = 2;
sprite_index = usprite;
}
if (direction >= 135 && direction < 225)
{
facing = 3;
sprite_index = lsprite;
}
}
if (myinteract == (1 + argument0))
{
if (facing == 0)
sprite_index = dtsprite;
if (facing == 1)
sprite_index = rtsprite;
if (facing == 2)
sprite_index = utsprite;
if (facing == 3)
sprite_index = ltsprite;
} (0); |
58 |
} |
59 |
} |